This is a bit like real-life skateboarding, without jumping. You have to move your back foot backwards, then quickly slide up with your front foot. Something as simple as ollieing requires planning and coordinated movements. This can be overwhelming in a game that’s as sim-heavy as Session, and thankfully Crea-ture Studios included an option to have each stick, well, stick to being assigned to the left or right foot no matter the condition. See, if you’re skating Switch (meaning your normal back foot is in the front and vice versa), then the analog sticks also switch which foot they control. The analog sticks control the back or front foot, depending on control scheme, stance, and current board direction. So then, how does it all work? Well, much like in Skate, you’ll use the square and cross buttons to push with your left and right foot, respectively. I remember spending dozens of hours mastering Skate’s then-complex control scheme, but Session may seemingly take many times that with its simulation approach. Session takes this to its seemingly logical destination, and now both sticks are used to control the skater’s feet. The “Flickit” control scheme saw players performing tricks with the right stick, with board positioning suddenly mattering. Long story short, it revolutionized the skateboarding genre of video games, which was up to that point dominated by Tony Hawk games which had become a bit stale. ![]() I say almost, because at this point it has been over 12 years since the last entry launched, and as such, many of you may not be familiar with it. Flickit, EvolvedĮA’s Skate franchise needs almost no introduction. ![]() Can this latest dual-stick skateboarding sim take the crown as the best skateboarding game yet, or is such a massive undertaking simply too grand for such a small team? Find out in our Session: Skate Sim review. ![]() Now, we have Session: Skate Sim, brought to us by indie developer Crea-ture Studios. The dry spell for skateboarding games seems to be over, with Skater XL releasing a couple of years ago.
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